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labs:disassembly [2017/01/19 13:26]
sitanne created
labs:disassembly [2017/03/30 08:43]
andrbrue
Line 2: Line 2:
  
 In this lab you learn how code and data are represented in memory and how to make low-level changes to a program in an assembly language. You will create modifications (mods) to a game. In this lab you learn how code and data are represented in memory and how to make low-level changes to a program in an assembly language. You will create modifications (mods) to a game.
 +
 +===== Mount your home directory =====
 +Use the following commands to connect to your remote home directory:
 +
 +  * ''​mkdir tardis-home/''​
 +  * ''​sshfs <​yournethzlogin>​@login.ee.ethz.ch:​ tardis-home/''​
 +
 +Store all your files during this lab in a folder below tardis-home,​ so it is stored remotely in case your machine crashes.
  
 ===== Exercises ===== ===== Exercises =====
 +   * 0) Download and unpack the ZIP file with the the material for this lab from http://​www.disco.ethz.ch/​lectures/​ti2fp/​exercises/​disassembly.zip. It contains the necessary files for exercises 1&2.
  
-   * Download the zip file http://​www.disco.ethz.ch/​lectures/​fachpraktikum/​exercises/​disassembly.zip. It contains the executables for this lab. 
  
-   ​* ​Stage 1: Find the correct input to "​beat"​ this program.+   * 1) Execute ​the program stage1. It tells your to find a correct input to defuse its '​bomb'​. Find the correct input by disassembling the program ​or looking at the HEX-representation.
  
-   ​* ​Stage 2When you run this program, a popup will appear that asks you to pay for a license. Disable this popup (or postpone it for a long time).+   * 2When you run this program ​(stage2), a pop-up ​will appear that asks you to pay for a license. Disable this pop-up ​(or postpone it for a long time).
  
-   * Now you are ready to hack into SuperTuxKart! The game is installed on your machines. Show us your abilities by modifying the game in cool ways. For instance, make your kart faster, get better items, etc. Before you start modifying the binary, we recommend you to save a backup copy of it so when you break the game, you always have a clean copy. If you prefer, you can also modify a different game. \\ Hint: Have a look at the %%--%%demangle option of objdump.+   ​* ​3) Nowyou are ready to hack into SuperTuxKart! The game is installed on your machines. Show us your abilities by modifying the game in cool ways. For instance, make your kart faster, get better items, etc. Before you start modifying the binary, we recommend you to save a backup copy of it so when you break the game, you always have a clean copy. If you prefer, you can also modify a different game. \\ Hint: Have a look at the %%--%%demangle option of objdump.
  
 ===== Recommended Tools ===== ===== Recommended Tools =====
- 
   * Text editor: Geany   * Text editor: Geany
   * Hex editor: Bless   * Hex editor: Bless
   * Disassembler:​ objdump   * Disassembler:​ objdump
 +  * Web assembler/​disassembler:​ https://​defuse.ca/​online-x86-assembler.htm (Attention: Uses Intel syntax, which has arguments in different order than objdump.)
  
   * IA-32 cheat sheet (GNU format): http://​www.cs.utsa.edu/​~clark/​cs3843/​IA32cheatSheet.pdf   * IA-32 cheat sheet (GNU format): http://​www.cs.utsa.edu/​~clark/​cs3843/​IA32cheatSheet.pdf
   * Intel IA-32 instruction set reference: http://​www.intel.com/​content/​dam/​www/​public/​us/​en/​documents/​manuals/​64-ia-32-architectures-software-developer-instruction-set-reference-manual-325383.pdf   * Intel IA-32 instruction set reference: http://​www.intel.com/​content/​dam/​www/​public/​us/​en/​documents/​manuals/​64-ia-32-architectures-software-developer-instruction-set-reference-manual-325383.pdf
  
-  * We have written a tool which allows you to insert your own machine code (produced e.g. with as) into SuperTuxKart. It is contained in the same zip folder as the other executables. \\ Usage: ./elf_tool <​executable_file>​ <​new_machine_code_file (inject_code.bin)>​ <​insertion_address>​. \\ The tool inserts the code into the executable, and writes a jump to the new code at the specified insertion_address (given in hexadecimal,​ e.g. 80487f0). Note that the inserted jump will **overwrite 6 bytes** of the code, so if the overwritten code is still needed, you have to repeat it in your new code. +===== Hints for SuperTuxKart ​Modding ===== 
-  * Assembling: Write assembly in a file called inject_code.s ​and execute the following command to get the machine code binary file required for the elf_tool: as %%--%%32 -o inject_code.o inject_code.s && objcopy -O binary inject_code.o inject_code.bin && rm inject_code.o +  * Some items and events slow karts down
labs/disassembly.txt · Last modified: 2020/08/31 21:05 (external edit)